Flux Linux graphics userspace, based on Gravity Mesa and Asahi.
- C 71.8%
- C++ 20.9%
- Python 2.7%
- Rust 2.3%
- Assembly 1.1%
- Other 0.9%
| Filename | Latest commit message | Latest commit date |
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Accept VARYING_SLOT_CLIP_VERTEX in the shared varying predicate so compatibility shaders writing gl_ClipVertex pass signature validation and use the existing export path, including when user clipping is disabled. No special cleanup pass or new instruction encoding is needed. Add regressions for ordinary export with clip distances, reads of the output variable, transform-feedback compilation, and the publication capacity boundary. Clip vertex consumes four of the current 96 export components. Report the rejected vertex output or missing position when signature validation fails. Validation: isolated Asahi compiler test suite and Gallium driver build. Native M4 regression probes previously passed rendering, clipping toggles, output reads, and capture with clipping disabled, plus GL 3.3/GLES 3.0 smoke tests. The existing combined clipping/capture failure remains. Assisted-By: OpenAI Codex (GPT-6 Astra) Signed-off-by: Niklas Sheth <hi@niklassheth.com> |
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| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.